Remembering is an abstract experience about being born.
Remembering tells a story through sound, music and shapes. It is a slow-paced, poetic journey about the beauty of conception and the trauma of being born. During this almost lucid dream-like experience, you have limited control, and your gaze controls what you hear.
Most virtual reality is about looking. Remembering is about listening. By building a world based on sound instead of visuals we have created a place that relies on association rather than observation.
Part experiment, part art project, with Remembering we are researching the physical connotations and impact of sound in VR, an area in games that hasn’t been much explored yet.
In an effort to bring people in a more open receptive physical state, the game can be played lying down. This open, more vulnerable body posture helps the experience a become even more dreamlike. The connection between embodiment and sound in VR has been our main focus. Embodiment, or the sense of physically being somewhere, can be heavily influenced by sound. By connecting associative sounds to various forms of physical impact, we explore how sound can play a bigger role in the sense of being ‘here’.
An extended development blog about Remembering can be found via this link!
Remembering was developed for Occulus Rift and can be bought via this link for € 1,99.
Remembering is a creation of Monobanda Play, SonicPicnic, Lizzywanders and Rik de Rooij.
It has received funding from Creative Industries Fund NL/ Game Fund for its development.
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